Round 1: Red Hulk & Doc Sampson -vs- Abomination & Hulk Robot.
The survivors of this round would be added to the survivors of the next round for the pleasure to hunt the Hulk.
Round 2: The Leader, A.I Hulk Marine, two AIM Scientists & one AIM Renegade
-vs-
Thunderbolt Ross, Skaar, She Hulk & one Hulkbuster Soldier
Round 3: This would be the remaining "good guys" pitted against the remaining "bad guys"
"Leave Hulk alone!! |
Bam! Smack! Pow! |
Round 1 went like this... Hulk Robot & Abomination met Red Hulk & Doc Sampson in the middle of the Hulk Buster Base map and pounded the be'jebus out of each other. It was a short, but very satisfying game from which only Abomination came out unscathed. None of the pieces have any range, so this ended up being a slug-fest Marvel Style. Pounding, rolling, pounding, rolling.. until only one piece would be left. Red, Green, Olive Green and Sampson's Green hair danced around the map (actually, I hardly had to move the pieces at all). In the end, Hulk Robot with its Cosmic TA and Abomination with his Indomitable were far too much for the other pieces. Emil Blonsky, the one with a Russian, not a British accent moved on to the next round.
Who shall lead? |
Round 3 was interesting because both The Abomination & The Leader were on their first clicks and none of the team Hulk-Busters, except Thunderbolt Ross, was on theirs. The game moved quickly (as it should) as The abomination got in several hits on She-Hulk and Skaar to get them to their middle dials. Skaar gets really tough in the middle (actually it was his last click and I didn't know it) where he sports blades with an 11 attack and a 17 defense with invulnerability; that how he was able to nearly finish off The Abomination. Skaar was knocked out, much to my surprise, so She-Hulk had to finish off Abomination Again, the game became a rout and The Leader escaped unscathed with one AIM Renegade as Mastermind fodder.
Round 4 this is the one I was waiting for. I had decided ahead of the game that I would use Joe Fixit in case of a reinforcement roll. This would be bending JF's solo rules, but the Hulk and his friend's were vastly outnumbered in terms of point value. This, I felt, would even things up if possible.
First moves: the pieces were put into place. Hulk & Lyra were positioned where they could use their charge. The Leader and the AIM Renegade separated from Thunderbolt Ross & his team. He left the hulks to go after the Hulk.
Second Moves: The Hulk was positioned to charge at the Leader. It was a tough call whether to go for Ross or Leader, but the Leader (keeping in character mind you) was going it alone. Lyra charge and hit Thundra and the battle was on. She-Hulk, who no longer had charge, moved into position to hit Lyra at the next available moment.
Third moves: The Leader Outwitted the Hulk and chipped away for several rounds, while the Hulk swung and missed. It was clearly a mistake to go straight for the Leader, but that's what the Hulk always did in the comics so... Meanwhile, Lyra was holding her own against her mother.
The Leader is not a team player. |
Joe Fixit fixes things |
Final moves: The Leader (on his final click with outwit & mastermind) was positioned next to Thunderbolt Ross (Still on his first click0. Joe Fixit was adjacent to the Leader and the Hulk was positioned to charge. Rick Jones moved in to be adjacent to Ross & The Leader and then it happened... Joe Fixit hit the Leader for 4 points of damage - masterminded to Ross. The Hulk charged the Leader and hit for 3 points of damage - masterminded to Ross. Thunderbolt Ross was Ko'd via the Leader's mastermind.
AND THEN...
Rick Jones hit the Leader for One Click Of Damage! Game over! Everybody's sidekick wins the day for his friend The Incredible Hulk.
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